Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts

Friday, February 7, 2014

Kaiju Kaos Is Almost Funded, 4 days Left, Let's Fund It!!!

Any or ALL of these mini-figures could be yours if you help fund this Kickstarter Campaign





Great sculpts, amazing incentives and only a few bucks to go! What are you waiting for? Go to Kaiju Kaos' Kickstarter Page for more details and drop a few bucks.

Every supporter of this project will be able to choose exactly which characters you want from “The Twelve” shown in the video and detailed below. Designs can be chosen in any combination from 1 of each to an army of 12 of the same sculpt, or something in-between. You decide!













Check out the great incentives for helping fund this campaign at Kaiju Kaos: Smackdown Kickstarter Page

Tuesday, November 12, 2013

Kudzilla, A 40 ft Ambition for a Roadside Attraction

Can an invasive species be repurposed as an invasive species?

It's an ambitious goal, and we love it because it honors the king of Kaijus. Imagine building a 40 foot scaffold for an invasive plant species can take over. I'm thinking it would be the greatest time-lapse video ever!!

Well if it is gonna happen it will have to be funded first. Chris Lindland and team Kudzilla are quarter of the way there. Read an excerpt from a local artoicle below and watch the Kick Starter promotional video.

For many homeowners and gardeners in the Southeastern United States, a difficult-to-eradicate kudzu infestation is terrifying enough without the involvement of a toweringkaiju.

But thanks to a new Kickstarter campaign from Chris Lindland of San Francisco-based online clothier Betabrand, such a creature — a 40-foot-tall beast that not even gallons of glyphosate solution or a herd of ravenous goats can destroy — could potentially rise from a vacant, kudzu-infested lot somewhere in the greater Atlanta area. And depending on how well said Kickstarter campaign goes, this edible invasive speciesabomination known as Kudzilla may also be capable of shooting flames from its mouth and waving its elephantine limbs at any pulaski-wielding citizen who dares to cross its path.

Now you may be thinking: Why would I want to financially support the creation of an oversized sculptural monster that incorporates a rapidly growing plant associated economic and environmental devastation? Isn't the "vine that ate the South" status good enough?



The line of thought here is that kudzu, a climbing vine first introduced to the Southeast in the late 1800s as an ornamental plant and form of erosion control that now holds the dubious distinction of being a federally recognized noxious weed, isn’t going anywhere any time soon, so might as well have some fun with it in a cheeky, roadside attraction kind of way. Because really, when it comes to drawing attention to one of the botanical world’s most destructive troublemakers, nothing quite does the trick like a flame-breathing topiary creature. So why not, in the words of Lindland, "turn kudzu into a bigger monster?"
SRC: http://www.mnn.com/your-home/organic-farming-gardening/blogs/beware-kudzilla-the-kickstarter-funded-invasive-plant

Kicstarter Page : http://www.kickstarter.com/projects/2048863414/kudzilla-a-monumental-monster-made-of-kudzu

Tuesday, November 5, 2013

Colossal Kaiju Combat Kickstarter Updated

Concept illustration for Colossal Kaiju Combat
"Our initial plan, because we had ties with Toho, was to make a Godzilla game. But we couldn’t actually say it was a Godzilla game." --Simon Strange, Project Leader on Colossal Kaiju Combat

Kyle Lawrence of GatherYourParty.com has a great interview with Simon Strange of Sunstone Games. The guys at Sunstone are veteran video game developers that are approaching game development in a novel way.  Transparency. Almost every part of their development process is accessible allowing fans to contribute and even view the finances and expenses.

One of the biggest projects is Kaiju Combat, a game where you pick the Kaiju you fight with and brawl against another player. The game is driven by the same software engine that powered Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Rampage: Total Destruction, Godzilla: Unleashed, Deadliest Warrior and many more. 

Read a few excerpt from Kyle's interview with Simon below.

What made you decide to make a kaiju fighting franchise?

Strange: In general, it was about rejoining the group I worked on Godzilla: Destroy All Monsters Melee with. We got a lot of emails from people saying ‘When are you guys going to make another Godzilla game?’ and then Double Fine came out with their big Kickstarter and we thought. Why not? Our first Kickstarter was in July 2012. We asked for $350,000, and it was a failure. That’s how it was born.

Did the decision to make Colossal Kaiju Combat a franchise come before or after the first Kickstarter?

Strange: Our initial plan, because we had ties with Toho, was to make a Godzilla game. But we couldn’t actually say it was a Godzilla game. When that fell through we sat down and thought about what we could do with what we had. So we reached out to our backers, and got seven people to each give us $500. In exchange we made a monster for each of them.

We then got some server space and started forums to get people talking about what we want to do. It was in these discussions that the game became more about original monsters designed by the community. What we saw from our Kickstarters is that the people who backed us had a monster they wanted in. That’s about 75 percent of our fanbase. So we changed our approach to accommodate more and more of these people.

At first I thought, ‘People give $500, that’s great’. But it costs $10,000 to make a character. On our forums, we have a section for people to submit monster designs. Right now we have more than a 1,000 original monsters submitted. It got really overwhelming fast. That’s why we moved into things like the trading cards to highlight these other monsters that might not make it into the game. Building and animation a 3D monster is a huge, long process, and there are other ways we can celebrate and even monetize off these monsters created by the community.

Tell me more about how the community has gotten involved

Strange: We have a wiki that’s publicly available [http://kaijucombat.com/wiki/] where we post animation lists, monster designs, everything. We do community design votes. Every few weeks or so we put up something such as with weapon tracking, how much does the AI target for the player, how much is up to the player to do. Things like camera angles, the amount of power a weapon has, is there more emphasis on dodging, using cover. Should shorter monsters be harder to hit than the larger ones. Button layout, HUD design, player select screen design. The thousands of people on the design team [those who have donated at least $5 to the Kickstarter] vote on these things and we implement them into the game. We also have a section for old votes where people can look back at the discussion.
Anything else you’d like to add?

Strange: We really need people to donate [to our Kickstarter]. Right now we’re doing an OUYA port. The reason we’re excited about this is because OUYA matches the donations we get through the Free the Games fund [up to $250,000]. So if we raise $45,000 we can make the port, and also have another $45,000 to make a better building destruction system, or add more characters to Fall of Nemesis.

One of the difficulties of relying on the community is we haven’t always chosen the cheapest option. Though we’ve made it to have Kaijuland Battles and we’ve made progress on Fall of Nemesis, we’re not in a position to make much more progress with just our initial Kickstarter funds. We’re giving our first game away for free, so the question is how do we keep this going so we can become profitable? There are lots of options, but some take longer than others. If we’re successful not only do we get on OUYA, which opens us to more testers and a wider community, but it keeps production going so we can get to Fall of Nemesis sooner rather than later.

I’ve made no personal profit on the game, i haven’t made a dime. I’ve even sunk some of my own money into the project. This is all for the game.
You can read the entire Interview at GatherYourParty.com

Check out the Colossal Kaiju Combat Kickstarter video below followed by links so you can help Colossal Kaiju Combat




Click the following link to go to the Colossal Kaiju Combat Kickstarter page.