Tuesday, November 5, 2013

Colossal Kaiju Combat Kickstarter Updated

Concept illustration for Colossal Kaiju Combat
"Our initial plan, because we had ties with Toho, was to make a Godzilla game. But we couldn’t actually say it was a Godzilla game." --Simon Strange, Project Leader on Colossal Kaiju Combat

Kyle Lawrence of GatherYourParty.com has a great interview with Simon Strange of Sunstone Games. The guys at Sunstone are veteran video game developers that are approaching game development in a novel way.  Transparency. Almost every part of their development process is accessible allowing fans to contribute and even view the finances and expenses.

One of the biggest projects is Kaiju Combat, a game where you pick the Kaiju you fight with and brawl against another player. The game is driven by the same software engine that powered Godzilla: Destroy All Monsters Melee, Godzilla: Save the Earth, Rampage: Total Destruction, Godzilla: Unleashed, Deadliest Warrior and many more. 

Read a few excerpt from Kyle's interview with Simon below.

What made you decide to make a kaiju fighting franchise?

Strange: In general, it was about rejoining the group I worked on Godzilla: Destroy All Monsters Melee with. We got a lot of emails from people saying ‘When are you guys going to make another Godzilla game?’ and then Double Fine came out with their big Kickstarter and we thought. Why not? Our first Kickstarter was in July 2012. We asked for $350,000, and it was a failure. That’s how it was born.

Did the decision to make Colossal Kaiju Combat a franchise come before or after the first Kickstarter?

Strange: Our initial plan, because we had ties with Toho, was to make a Godzilla game. But we couldn’t actually say it was a Godzilla game. When that fell through we sat down and thought about what we could do with what we had. So we reached out to our backers, and got seven people to each give us $500. In exchange we made a monster for each of them.

We then got some server space and started forums to get people talking about what we want to do. It was in these discussions that the game became more about original monsters designed by the community. What we saw from our Kickstarters is that the people who backed us had a monster they wanted in. That’s about 75 percent of our fanbase. So we changed our approach to accommodate more and more of these people.

At first I thought, ‘People give $500, that’s great’. But it costs $10,000 to make a character. On our forums, we have a section for people to submit monster designs. Right now we have more than a 1,000 original monsters submitted. It got really overwhelming fast. That’s why we moved into things like the trading cards to highlight these other monsters that might not make it into the game. Building and animation a 3D monster is a huge, long process, and there are other ways we can celebrate and even monetize off these monsters created by the community.

Tell me more about how the community has gotten involved

Strange: We have a wiki that’s publicly available [http://kaijucombat.com/wiki/] where we post animation lists, monster designs, everything. We do community design votes. Every few weeks or so we put up something such as with weapon tracking, how much does the AI target for the player, how much is up to the player to do. Things like camera angles, the amount of power a weapon has, is there more emphasis on dodging, using cover. Should shorter monsters be harder to hit than the larger ones. Button layout, HUD design, player select screen design. The thousands of people on the design team [those who have donated at least $5 to the Kickstarter] vote on these things and we implement them into the game. We also have a section for old votes where people can look back at the discussion.
Anything else you’d like to add?

Strange: We really need people to donate [to our Kickstarter]. Right now we’re doing an OUYA port. The reason we’re excited about this is because OUYA matches the donations we get through the Free the Games fund [up to $250,000]. So if we raise $45,000 we can make the port, and also have another $45,000 to make a better building destruction system, or add more characters to Fall of Nemesis.

One of the difficulties of relying on the community is we haven’t always chosen the cheapest option. Though we’ve made it to have Kaijuland Battles and we’ve made progress on Fall of Nemesis, we’re not in a position to make much more progress with just our initial Kickstarter funds. We’re giving our first game away for free, so the question is how do we keep this going so we can become profitable? There are lots of options, but some take longer than others. If we’re successful not only do we get on OUYA, which opens us to more testers and a wider community, but it keeps production going so we can get to Fall of Nemesis sooner rather than later.

I’ve made no personal profit on the game, i haven’t made a dime. I’ve even sunk some of my own money into the project. This is all for the game.
You can read the entire Interview at GatherYourParty.com

Check out the Colossal Kaiju Combat Kickstarter video below followed by links so you can help Colossal Kaiju Combat




Click the following link to go to the Colossal Kaiju Combat Kickstarter page.

Monday, November 4, 2013

Ultraman Postmarks Introduced at Creators Hometown

There were no photos available of the postmarks, so we illustrated how we thought it could/should look
The Japan News announced today that six postage marks will commemorate Tsuburaya Productions' 50th anniversary. Tsuburya is most famous for it's Ultraman series, but they are also known for Kaiju Booska and other tokusatsu-style entertainment. 

Read the Japan News excerpt below.
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SUKAGAWA, Fukushima—Postmarks featuring superheroes from the action TV series “Ultraman” have been introduced at six post offices in Sukagawa, Fukushima Prefecture, where Eiji Tsuburaya (1901-70), the creator of the Ultraman series, was born.
Tsuburaya is also the founder of Tsuburaya Productions Co., a Tokyo-based firm that produces special-effect movies.
The unique postmarks, which started being used Friday, are special to the birthplace of the superheroes’ creator. There are postmarks nationwide that feature sites and landscapes unique to the areas concerned.
To mark the 50th anniversary of Tsuburaya Productions this year, Sukagawa established a “sister city” relationship with the M78 nebula, which is considered the homeland of Ultraman and other superheros.
You can read more at The Japan News

WATCH: del Toro Says Pacific Rim 2 Script in the Works

Although not greenlit by the studio, Pacific Rim 2 Script is in the works.
Earlier in the month Guillermo del Toro confirmed he is already working the sequel to Pacific Rim. You can read his response to an IGN interview below.

IGN: Do you think with something like Pacific Rim 2, can the Blu-ray make or break a sequel?
GDT: No, we are writing the sequel. Travis Beacham and I are writing, so that is active. The decision to green light or not, that’s definitely above my pay rate.
IGN: Right, that’s definitely a film we hope to see. Obviously, you’ve already built this universe. So for someone like me looking from the outside it seems like in a lot of ways it would be easier to make the sequel, because so much of this infrastructure already exists. Does that make sense?
GDT: It does. To me, what was beautiful and flattering was how people saw the movie not once or twice but three, four times or more. People that love it, love it with great passion. So I would love to continue telling stories about that world.
Del Toro also told MTV, "We will have Gipsy 2.0 for sure. Second thing is you're gonna see a merging of Kaiju and Jaeger. And that is quite special."

Other ideas of potential sequel spoilers were reveled by actor Charlie Day in an interview at Crave Online
“I remember when I first met with him that he liked the idea of Newt becoming a bit of a villain in the second film,” Day said. “But, I think over the course of making the film, and the way the character resonated with the audience, I don’t think he would want to turn him into a villain now, but I really have no idea.”
Despite fans returning to theaters multiple time, domestically in the Pacific Rim domestic take was modest, but international sales have soared. According to SciFi Now, "Opening in China this week, Pacific Rim has taken $9 million which is a new record number for Warner Bros, bringing the full takings so far to $226,446,094  – with over 60% of that being from outside the US.

Fingers crossed, hopefully we will see Hannibal Chau in a more pivotal role too. You can watch the MTV interview with del Toro below.